With Sword of the Stars II‘s launch being less than ideal, to say the least, I’d been on the hunt for a new space 4x game for some time now. Why command a single battle or plan a lonely city when you can wage war with fleets of ships and colonize entire planets? The last one to really grab my attention was Kerberos Productions’ Sword of the Stars with its great ship design customization and the interesting strategic aspect of each race’s faster-than-light travel being unique. I suspect it’s the grand scale of it all that really sucks me in. The strategy genre has always been one of my favorites, and while I’m perfectly happy to order my squad of marines to charge the enemy bunker or micro-manage the ins and outs of the local economy, there’s just something about space 4x games that really makes time melt away for me.
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